SPACE DEFENSE ROBOT SDR-12 COUGAR

(Version 2.00 - Last updated: 03/05/99)
RPG Stats and Background by Kenneth Olson
Drawings by Matt Willis
Based off an orginal design from: B-Club Special #9:  Artimic Design Works and Entertainment Bible 16

BACKGROUND

cougar2_small.jpg (27974 bytes)

As the First Invid War was coming to its final climatic conclusion with the defeat of the Invid Regent over Optera, REF designers began to look at creating newer destroid designs that would replaced the ones that had been used throughout the Sentinel campaign.  They soon came to the realization that even though the Invid Regent had been defeated, there was still a sizable amount of "mopping up" the pockets of resistance that still remained.  Even more threatening was the realization that the Invid Regis was still on the loose controlling a full one-half of the originally number of Invid.  With these two facts in mind, the REF designers on Tirol engineered a new class of destroids that were to be optimized for fighting with the numerically superior Invid forces.

One of the newer designs that was to replace the REF Spartan was the SDR-12 Cougar.   Designed to have a similar amount of firepower but superior maneuverability the Cougar mounts an impressive 16 long range missiles 70 short range missiles, a ball mounted RRG-PPC-15a, and two of the massive EU-35 particle beam cannons found on the beta fighter.  Although the Cougar has fewer long range missiles than its Spartan class predecessors, it more than makes up for this with superior short range defensive capabilities.  In addition, the Cougar can use any of the hand held weapons of the VAF-6 series veritech or the massive EU-12 from the Condor.

Approximately 500 Cougars were produced during the Sentinel war and subsequent mop up operations.  The design proved to be incredibly effective as long range space defense units now had some firepower against close range Invid attacks.  The Cougar was the only post Sentinel destroid design to be in active production when the final assault to reclaim Terra was made, albeit at levels that only made up for combat losses.  Some 200 units were dropped outside of reflex point to provide long range artillery support.   Surprisingly most of these units survived, as the were too far away during the combat for Invid forces to engage them and outside the "energy phoenix" of the departing Regis.

RPG STATS

Vehicle Type: One manned Space Defense mecha
Class: Destroid
Manufacturer: Robotech Research
Crew: One pilot wearing Tactical Life Support System.
 

MDC BY LOCATION:

Location Cougar
* Head / Sensor 100
Hands (2) 30 each
Forearm  Shields /Missile Pods (2) 300 each
Shoulder / Missile Pods (2) 100 each
Top Missile Pods 200 each
Upper Legs (2) 100 each
Lower Legs (2) 125 each
** Main Body 300
Rear Thrusters (2) 75 each


NOTES:

  1. * Destroying the head of the Cougar will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. ** Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING:
100 kph
LEAPING:
30 meters without thrusters.
FLYING:
200 kph for two minutes
MAX ENGINE THRUST:
2 x Pratt & Whitney JG95D [Main] fusion plasma-air/reaction mass intermix turbines in the mounted on the back. Max thrust, 118 kN each.
[Optional] An external booster engine pod can be attached to the back. The two PSE7C reaction
engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before fuel burnout.
Typically, this pod was employed when the mecha was used for fast raids.
 

STATISTICAL DATA:

HEIGHT:
11.0m 
DEPTH:
4.4m
BREADTH:
6.0m
WEIGHT:
35.5 metric tons fully loaded
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
2 x RRL-2P Miniaturized Protoculture-cell energizer
16 standard canisters of Protoculture
1 dedicated canister for main weapon (if applicable)
9.8 lit. D2O reactant for fusion engines.
Delta V:
35 kps, however an additional 85 kps may be added  with the two PSE7C reaction engines
 
COMPATIBLE FAST PACKS:
None

 

WEAPON SYSTEMS:

  1. LM-SHIN-8  MULTIMISSILE SYSTEM:  The LM-Shin-8 missile system is mounted on the back of the cougar.  Eight long range missiles are ready to fire with an additional 8 missile located in reserve.

     

  2. 2xMM-24  MULTIMISSILE SYSTEM:  The Cougar has 24 onboard variable short range hammerhead  missiles for close in defense mounted in two shoulder missile launchers.  These missiles are located in the shoulders legs, similar in nature to the alpha fighter.  Each launcher has six missiles that are ready to fire with three reloads

     

  3. 2 x EU-35 TRIPLE-BARRELED ION PULSE CANNONS: These weapons are mounted on each forearm .  Energy output is 12.5 MJ per cannon, firing 45 times per minute.  The EU-35 incorporates accumulators for 50 MJ of energy to be used in rapid-fire situations, albeit at a 25% lower power-output.

     

  4. RRG-PPC 15c PARTICLE CANNON:  A single short barrel version of the RRG-15 is mounted in the right chest of the Cougar.  The weapon can fire 10 MJ bursts up to 30 times a minute powered from the main protoculuture generators.  The weapon can traverse -90 to +70 degrees horizontially and +-80 degrees vertically.   Engineers were forced to reduced the number of convergence coils to mount the weapon in a ball turret.  As a result the maxium range is 40% less than on the standard PPC-15a.

     

  5. MM-32 MULTI-MISSILE SYSTEM: The Cougar has 32 onboard variable short range hammerhead  missiles for close in defense.  These missiles are located in the lower legs, similar in nature to the alpha fighter.

     

  6. EU-12 Destablizer (optional): The Cougar can mount the predissor to the EU-13 found on many of the late model VAF-6's. The EU-12 is a larger version mounting its own dedicated protoculture cansiter to supply the vast quantiy of energy necessary for this weapon.  However use the the EU-12 will prohibit the use of the long range missiles on the arm which the EU-12 is mounted

     

  7. HAND TO HAND COMBAT: If necessary, the Cougar can engage in melee combat rather than use a weapon. The Cougar can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

STANDARD EQUIPMENT FOR THE COUGAR:


cougar1.gif (10357 bytes)

COMBAT BONUSES FOR COUGAR TRAINING:


REFERENCES USED IN THIS DESIGN

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