Main Battle Mecha MBR-12 Mk II Condor

(Version 1.01 - Last updated: 6/21/00)
Concept and Background by Kenneth Olson
Background Information derived from Robotech Technical Files
HTML form provided by Dave Deitrich

BACKGROUND

See Robotech Technical Files - Main Battle Robotech MBR-12 Mk II Condor

RPG STATS

Vehicle Type:
One manned enhanced maneuverability mecha
Class: Destroid
Manufacturer: Robotech Research
Crew: One pilot wearing Tactical Life Support System.
 

MDC BY LOCATION:

Location Condor
(1) Head / Sensor 125
Hands (2) 30 each
Forearm /Missile Pods (2) 120 each
Shoulder / Missile Pods (2) 100 each
Upper Legs (2) 100 each
Lower Legs (2) 125 each
(2) Main Body 325
EU-12 Gud Pod 100


NOTES:

  1. Destroying the head of the Condor  will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING:
185 kph
LEAPING:
300 meters without thrusters.
FLYING:
350 kph for two minutes
MAX ENGINE THRUST:
2 x Pratt & Whitney JG95D [Main] fusion plasma-air/reaction mass intermix turbines in the legs. Max thrust, 118 kN each.
[Optional] An external booster engine pod can be attached to the back. The two PSE7C reaction
engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before fuel burnout.
Typically, this pod was employed when the mecha was used for fast raids.
 

STATISTICAL DATA:

HEIGHT:
8.42m 
DEPTH:
5.4m
BREADTH:
5.0M
WEIGHT:
25.7 metric tons
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
2 x RRL-2P Miniaturized Protoculture-cell energizer
16 standard canisters of Protoculture
1 dedicated canister for main weapon (if applicable)
9.8 lit. D2O reactant for fusion engines.
Delta V:
35 kps, however an additional 85 kps may be added  with the two PSE7C reaction engines
 
COMPATIBLE FAST PACKS:
None

WEAPON SYSTEMS:

  1. EU-12 Destablizer: The Condor mounts the predecessor to the EU-13 found on many of the late model VAF-6's. The EU-12 is a larger version mounting its own dedicated protoculture canister to supply the vast quantity of energy necessary for this weapon

     

  2. MM-52 MULTI-MISSILE SYSTEM: Fifty two short range missiles were added to the condors weapons compliment

     

  3. DDI-6 MEDIUM RANGE MISSILE SYSTEM: Six 260mm x 1.2m Diamondback MRMs can be stored under the intakes

     

  4. HAND TO HAND COMBAT: If necessary, the Condor can engage in melee combat rather than use a weapon. The Condor is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

STANDARD EQUIPMENT FOR THE CONDOR:


COMBAT BONUSES FOR CONDOR TRAINING:


REFERENCES USED IN THIS DESIGN

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