M-5 "Dark Knight" Main Battle Tank

(Version 1.00 - Last updated: 06/03/02)  
Background and RPG stats by Kenneth Olson
Based on a design shown in Robotech Episode 1 "Boobytrap"

BACKGROUND

The M-5 "Dark Knight" was an produced for the United States Armed Forces during the Global Civil War of the late 1990's as an upgraded version of the M1A2 Abrams tank.  The M-5 is armed a manually loaded 120 mm smoothbore M257 120 mm cannon.   The weapon is stabilized using a Hughes combat computer and can dire a broad range of projectiles including two types of Armor-Piercing Fin Stabilized Discarding Sabot (APFSDS) and High Explosive Armor Piercing (HEAP) rounds.

The Dark Knight's high mobility is achieved through the use of a 1700 hp gas turbine engine.  The turbine is more compact and starts more readily than a diesel engine; however, it has a lower fuel efficiency from a similarly configured diesel and thus the Dark Knight has a smaller combat radius over contemporary tanks of its time with a nominal radius of 465 km on diesel.  The turbine provides the M-5 with a top end speed of 70 kph on the road or 55 kph cross country.

Protection is afforded by an advanced laminate "Chobham" armor similar to that on the earlier M1A2 "Abrams".  The armor provides near immunity from signal shots fired by contemporary tanks.  Passive protection includes stowage of the main gun's ammunition in a bustle separated from the rest of the turret by fast-closing doors.  The bustle design is intended to reduce the secondary effects of a hit in the turret by blocking the explosion with the door and venting it through roof blow-out panels.  A fire detection and suppression system covers both the crew and the engine compartments.  The pilot's compartment is fully pressurized to provide full nuclear, biological, and chemical protection to the crew at all times.

A total of 3750 units were produced for the United States Army and an additional 350 vehicles for the United States Marine Corps.  The Black Knight demonstrated a convincing superiority over Eastern Co-Prosperity Sphere forces as well as greater reliability and mobility than had been predicted by many analysis during the design phase.  Although, many other main battle tanks were incorporated in the United Earth Defense Forces to promote harmony, Black Knights comprised nearly 50% of the amour corps units.  Although, several battles were fought against anti-unification forces throughout the decade after the crash of the SDF-1, the massive tank battles which marked the Global Civil War and for which the Black Knight was designed had passed into history.

The M-5 proved to be an effective tank killer; however, tanks proved to be completely helpless against fast moving mecha forces.  In practice the Black Knight was incapable of hitting targets traveling at speeds greater than 150 kph and as such as soon as the Destroid and Veritech squadrons became fully operation in 2009 the remaining Black Knights were placed into reserve.  The Black Knight continued to soldier on for nearly a decade more as it was given to the newly formed Armies of the Southern Cross for which used the M-5 in combat operations in South American to varying degrees of success.  All the Dark Knights were finally placed into reserve in 2020 when M-10 Anaconda tanks replaced the Black Knights in ASC combat and civil defense units.

 

RPG STATS

Vehicle Type: M-5
Class: Main Battle Tank
Manufacturer: General Dynamics Land Systems (GDLS) Lima Ohio
Crew: 4 (Commander, Gunner, Loader, Driver)
Service History:
United States Army and Marine Corps from 1995 until 2002
Robotech Defense Forces:  2002 until 2015
Southern Cross Tactical Corp:  2014 until replaced by the M-10 Anaconda in 2020
 

MDC BY LOCATION:

Location Dark Knight
* Turret 250
120 mm Main Gun 50
7.62 mm Machine Gun 20
Treads (2) 70 each
** Main Body 250
Reinforced Pilots Compartment 150
		 
NOTES: 
  1. * Depleting the MDC of the turret will kill the commander, gunner, and loader.  Depleting the MDC of the main body will destroy the mecha. 
  2. ** Destruction of the Main Body will immobilize the unit.

SPEEDS:

MAXIMUM SPEED:
Road: 70 kph governed
Cross-Country: 55 kph
10-deg upslope: 35 kph
60-deg upslope: 10 kph
ACCELERATION:
0-32 kph:  6.5 seconds
OBSTACLE:
Vertical: 1.07 m
Trench: 2.75 m
Fording w/o preparation: 1.22 m
Fording w preparation: 2.0m
 

STATISTICAL DATA:

LENGTH:
Hull: 7.95 m
Gun Forward:  9.80 m
WIDTH
w/o Skirts: 3.48 m
w Skirts: 3.65 m
HEIGHT
Turret Roof: 2.40 m
Top of Cupola: 2.80 m
GROUND CLEARANCE
Center: 0.45 m
Sides: 0.42 m
SUSPENSION:
Advanced torsion bar 7 road wheels with 15-in travel wheels
LENGTH OF TRACK ON GROUND
4.60 m
TRACK WIDTH
0.63 m
WEIGHT:
45,000 kg empty 
60,000 kg with combat load
CARGO:
Small area for crew belongings
ENGINE:
Textron-Lycoming AGT-1700 2-spool free-shaft, multi-fuel turbine power plat Detroit Diesel X-1100-3B hydro-kinetic transmission; 4 fwd/2 reverse gears.
MAX POWER:
1,700 hp at 3,000 rpm
POWER-TO-WEIGHT RATIO:
25.00 hp/metric ton
FUEL CAPACITY:
2,000 liters of diesel or petrol fuel
MAXIMUM RANGE:
Diesel:  465 km
Petro: 391 km

 

WEAPON SYSTEMS:

  1. 1 x M257 120mm MOTION-STABILIZED SMOOTHBORE CANNON:  The weapon is fitting with a Hughes digital ballistic computer to stabilize the cannon.  The weapon is fitted with night vision and integrated Hughes Nd-YAG laser range finder.  The cannon is fitted with a fume extractor and thermal sleeve with ammunition loaded manually by loader in main body.  The gun is an upgraded version of the M256 found on the M1A2 tank of the early 1990's.  The weapon is capable of firing up to 6 rounds per minute. 

     

  2. 1 x 7.62 mm MACHINE GUN: Located on top of the main turret the 7.62mm is controlled by the commander of the tank.  Although the weapon is not capable of inflicting damage to armored vehicles it can disable lightly armored vehicles and personal. 

     

  3. HAND TO HAND COMBAT:.  As a vehicle the Dark Knight can not engage in physical combat as a mecha can.  However, the vehicle can ram or crush items in its path. 

 

STANDARD EQUIPMENT FOR THE DARK KNIGHT:


COMBAT BONUSES FOR DARK KNIGHT: 


Random Hit Locations

When there is an equal chance of hitting both sides from 1d6

When there is a preferred side, roll 1d10

Dark Knight

FRONT

BACK

SIDES

TOP

BOTTOM

Turret (Main Body) 01-40 01-40 01-40 01-60 -
Main Cannon (Turret) 40-50 - 41-55 61-70 01-05
Machine Gun (Turret) 51-55 41-45 56-60 71-80 -
Treads  (Main Body) 56-60 46-50 61-80 81-85 06-50
Main Body (Pilot's Compartment) 61-00 51-00 81-00 86-00 51-00
Pilot's Compartment - - - - -

 


SOURCES USED IN CREATION OF DOCUMENT


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