GMP SCP-05 "GOLEM" Autonomous Police Robot

(Version 1.0 - Last updated: 03/20/02)  
Concept and Background by Kenneth Olson
Background Information derived from Robotech Technical Files

BACKGROUND 

The departure of the Robotech Expeditionary Force in 2022, placed the Armies of the Southern Cross (ASC) as the primary defenders of the the Earth.  Without an direct threat, hence unable to conscript large number of troops and the REF taking a large percentage of the available pool of volunteers, the ASC suffered a manpower shortage.  The United Earth Government (UEG) policy review in 2024 gave combat units precedence over other branches of the ASC.  As a result, the Global Military Police (GMP) found itself undermanned by nearly 25% and decided to experiment with autonomous systems to make up the personal shortage. 

Design work began in 2025 on a mecha sized robot which could help GMP units in the field and provide the brute strength and firepower normally provided by a platoon of trained GMP troops.  The design of the new unit was to leverage off existing technologies developed for the other ASC battloids; however, because of the autonomous nature of the Golem a considerable amount of effort was placed in designing the AI unit.  As earlier generations of AI developed for the RDF on the "Ghost" platform only had to identify, detect, and respond to enemy threats, the development team had to upgrade the software considerably to handle the wide variety of situations which a law enforcement unit could find itself in.  Unfortunately, the resultant AI proved sluggish as the software far outstripped the processing power.  As a result, even as the first units were fielded in 2027 they were immediately placed into secondary roles.

The armor on the Golem is a low mass composite Chobham plating which provides excellent protection from all anti-personnel and anti-mecha weaponry.  However, the Golem was not designed to combat mecha and the armor is easily pierced by medium and often a single shot from a high powered system (such as 120 mm round) will destroy the unit.  The Golem mounts no internal weaponry; however, in combat situations the Golem can carry the GU-13, EU-17, EU-20, or EU-23 gun pods.  Other ASC handheld weapons are too large for the Golem to carry.

A total of 454 units were produced from 2026 until the start of the Second Robotech War in 2029 at which time all mecha facilities were switched over to combat mecha.  Due to the sluggish AI, Golems were generally used to guard military facilities where any personal in specific areas were considered to be intruders or in crowd control where the presence of a mecha alone was intimating enough to keep crowds in check.  However, as the situation became increasingly more desperate for the ASC, nearly 200 units had their AI programs modified at the cost of all of their law enforcement algorithms, the AI was simplified which improved their combat performance.  These Mk II Golems could either fire at targets designated for them by other ASC personal or they would be given an area to protect and any Bioroids entering the area were to be engaged.  Although, this modification improved the combat responsiveness of the Golem by nearly 200%, the units still were easily destroyed by the Robotech Masters's Bioroid forces.  Few of the units survived through the 2nd Robotech war and those that did were quickly cannibalized for protoculture and spare parts for other ASC battloids.  

 

RPG STATS

Vehicle Type: Autonomous Police Robot
Class: Non-transformable Destroid Robot
Manufacturer: Saab
Crew: One
Service History: 
Mk I:   Global Military Police from 2026-2031 
Mk II:  Global Military Police from 2030-2031
 

MDC BY LOCATION:

Location Golem
* Head Sensor Unit 20
Head 50
Upper Arms (2) 75 each
Forearms/Shields (2) 150 each
Legs (2) 125 each
Hands (2) 20 each
** Main Body 200
Optional GU-13, EU-17, or  EU-20 50
	 
NOTES: 
  1. *Destruction of the head sensors will destroy all of the external sensors for the unit, except for seismic and acoustic.
  2. ** Depleting the MDC of the main body will destroy the mecha. 

 

SPEEDS:

RUNNING:
60 kph
UNDERWATER PERFORMANCE:
10 kph
LEAPING:                              
10 m

STATISTICAL DATA:

HEIGHT:
5.5 m
DEPTH:
1.5 m
BREADTH:
2.5  m
WEIGHT:
9.8 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
RI-67 micronized protoculture generator with a fuel capacity of 6 canisters
PROPULSION IN SPACEBORNE OPERATIONS: 
None
DELTA V:
None
GENERATOR ENDURANCE:
 250 hours of operational use
BOOSTER UNITS:
None

WEAPON SYSTEMS:

  1. (Optional) 1 x MAUSER EU-17:   The EU-17 is the primary weapon for the Golem.  The EU-17 is a mecha scaled version of the P-20 pulse laser weapon.  The EU-17 can fire 1.5 MJ bursts up to 120 times per minute. 

     

  2. (Optional) E-20 GENERAL ELECTRIC  PULSE LASER: Designed primarily for the VF-9 Logan, the E-20 is capable of firing a 10 MJ blast up to 60 times a minute.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: 1200 m
    • DAMAGE: 1D4*10 for each single shot or 2D4*10 for each short burst bursts
    • RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot. (up to 15 single shots or 5 short bursts per melee)
    • PAYLOAD: Conditionally unlimited. 

     

  3. (Optional) E-22 GENERAL ELECTRIC PULSE LASER:  The E-22 was specifically designed for use with the Armies of the Southern Cross non-transformable battloids.  The cannon is capable of firing 12 MJ pulses up to 130 times per minute.  The cannon uses adaptive pulse technology to decrease atmospheric attenuation effects and thus increasing the effective range of the unit over the similarly sized E-20.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: 2000 m
    • DAMAGE: 1D4*10 for each single shot or 2D4*10 for each short burst bursts
    • RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
    • PAYLOAD: Conditionally unlimited. 

     

  4. (Optional) GU-13 THREE-BARRELED 35MM GUN POD: Although rarely used, the Golem can mount a GU-13.  Each GU-13 is capable of firing 2000 rounds per minute, 600 round capacity stored in the pod itself and in a non-detachable 'clip'. 
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 5000 feet (1500 m), High Explosive Armor Piercing, Standard, and Tracer 4000 ft (1200m)
    • DAMAGE: APSSDS 3d6 short burst, 5d6 medium burst, 1d6*10 full melee burst.   HEAP 4d6 short burst, 1d6*10 medium burst, 2d6*10 full melee burst.  Tracer rounds reduce damage by 25%.  Standard 4d6 short burst, 1d4*10 medium burst, or 2d4*10 full melee burst
    • RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
    • PAYLOAD: 40 short bursts, 20 medium, or 10 full melee.  Two additional clips are stored in the legs
    • NOTES:  APSSDS crits on 17,18,19,20.  HEAP crits on 19,20.   Tracers add +2 to strike.

     

  5. HAND TO HAND COMBAT:.  The Golem is capable of hand to hand attacks. 

STANDARD EQUIPMENT FOR GOLEM


COMBAT BONUSES FOR GOLEM MK I: 

COMBAT BONUSES FOR GOLEM MK II: 


RANDOM HIT LOCATIONS

When there is an equal chance of hitting both sides from 1D6

When there is a preferred side, roll 1D10

Golem

FRONT

BACK

SIDES

TOP

BOTTOM

Head Sensor (Head)

01-05 - 01-02 01-10 -

Head (Main Body)

06-15 01-15 03-15 11-35 -

Hands (Forearms)

16-18 16-18 16-20 36-37 01-10

Upper Arms (Main Body)

19-30 19-30 21-28 38-50 11-15

Forearm/shields (Upper Arms)

31-45 31-38 29-50 51-65 16-30

Legs (Main Body)

46-65 39-60 51-70 66-75 31-65
Main Body 66-95 61-95 71-95 76-95 66-95

Hand Gun (Hand)

96-00 96-00 96-00 96-00 96-00

 


SOURCES USED IN CREATION OF DOCUMENT


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