Super Alpha Fighter VDF-6 (A,B,C) 

(Version 1.0 - Last updated: 12/27/00)
Concept presented in The Robotech RPG Book Six:  The Return of the Masters 
1989 1998 Kevin Siembeda, published by Palladium Books. 
Artwork by Wayne Breaux Jr.
Additional Background by Kenneth Olson

BACKGROUND (VDF-6 A)

The VDF-6A history and RPG stats are found in "Return of the Masters" Second Printing pp 106-109.

BACKGROUND (VDF-6 B,C)

With the relative success of the early versions of the Super Alpha, the REF high command decided to enter the super alpha into full production.  The first production model, or the VDF-B, kept the basic airframe and most of the weaponry of the initial pre-production design.  However, the traditional hand held GU-13 and the arm mounted GU-XX2 were replaced with the more modern and ammunition less EU-13 weaponry.  In addition, the  multimissile system was upgraded such that each of the leg box launchers were modified to hold an additional 2 hammerhead missiles.  The largely ineffective smoke launchers, placed on either sides in the inner leg, were replaced with four additional hammerhead missiles per leg.  As a result the 'B' model of the VDF-6 has an incredible 76 on board hammerhead missiles.  In addition the standard DD-6 medium range missile system is mounted under each intake.  The older MM-5 FAST pack system was replaced with two NP-BP-10 FAST packs mounting another 27 hammerhead missiles each.  Combined with the MM-76 multi-missile system the VDF-6B mounts 130 hammer head missiles with 6 diamond back missiles. 

The success of the VDF-6B only caused REF engineers to endeavored to improve on the versatility of the design by adding modularity to the arm mounted weapons.  Unlike the VDF-6B, the C model gave the mission planner the option to place differing weapon, engine, defensive armor, or fuel pods into the four modular pods in the lower arms, where in the 6B model the ATF-401 secondary engine and the EU-13 is mounted. 

The VDF-6 series proved to be the most powerful and versatile variant of the standard VAF-6.  Although, only 100 VDF-6B and 10 VDF-6C were produced in time for the final assault on Earth in July of 2045 they proved to be critical.  All ten of the VDF-6C defolded into earth system 10 days before the main fleet was to defold behind the moon.  The group was assigned to disable the hyperspace sensor unit for the southern hemisphere.  The Invid unaware of shadow cloaking devices  

Two squadrons of VDF-6Ds were assigned to attack the main hive in the former Z-zone.  Although, they were outnumbered by nearly 100 to one the two squadrons successfully disabled the hyperspace detector for the southern hemisphere.  This allowed REF special forces to deploy several hyperspace dampers in geosynchronous orbit around earth to partially mask the incoming invasion force.  

Service History:

RPG STATS

Vehicle Type: VDF-6 Armored Alpha Fighter
Class: Variable Fighter
Manufacturer: Robotech Expeditionary Forces 
Crew: One pilot wearing Tactical Life Support System.

MDC BY LOCATION:

Location (B,C)
Head 90
Shoulder Sensor Unit * 30
Hands (2) * 35 each
Forearm Shields / Missile Pods (2) 150 each
Shoulder / Missile Pods 100 each
Upper Legs (2) 150 each
Lower Legs (2) 175 each
Missile Pod Launchers (2) 125 each
Wings (2) * 150 each
Tails (2) 65 each
Main Body ** 400
Pilots Compartment 150
Wings (2) 100
Tails (2) 50
EU-13 / GU-13 / EP-13 75/75/100

 

NOTES:

  1. * Indicates a small target that is difficult to strike.  Attackers must make a called shot to hit them at -4 to strike.  Destroying the sensor head of the VDF-6  will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. ** Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
100 kph
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
250 kph, with a maximum altitude of 2500m
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Max level speed : 2036 kph at 18000m (Mach 1.9) 
1000 kph at sea level (Mach 0.9)
Stall speed : 182 kph (VTOL rectification possible)
Initial climb rate : over 20000 m per minute with boosters engaged
Service ceiling : 26 km (unboosted).

MAX ENGINE THRUST:

STATISTICAL DATA:

HEIGHT:
9.15m  in soldier configuration.
5.80m in gerwalk configuration.
5.00m in fighter configuration.
WIDTH:
4.40m at shoulders in soldier and gerwalk configuration.
6.70m  with wings at maximum extension.
LENGTH:
11.00m in jet and gerwalk mode 
WEIGHT:
16,000 kg empty and 27,000 kg fully loaded.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
2 x RRL-2P Miniaturized Protoculture-cell energizer
16 standard canisters of Protoculture
1 dedicated canister for each EP-13/EU-13 gun pod
200 lit. D2O reactant for fusion engines.
Delta V:
75 kps however two 25 kps tanks may be mounted on each hardpoint
 
COMPATIBLE FAST PACKS:
None

WEAPON SYSTEMS:

Handheld Weapon Systems

  1. HANDHELD GU-13 THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute, 600 round capacity stored in the pod itself and in anon-detachable 'clip'.  This weapon was most common on the earlier models of the Alpha fighter from 2017 until 2035

     

  2. HANDHELD EP-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second.  This weapon fires 3.2 MJ pulses per barrel with its own dedicated protoculture cell and capacitor banks in the 'clip'.  This weapon, built into an external shell identical to that of the GU-13, was   developed in 2032 by the REF, but did not see wide use until 2037.  By 2041, the EP-13 had almost completely replaced the GU-13 as the main cannon of the Alphas in the REF's inventory.

     

  3. HANDHELD EU-13 DESTABLIZER: sub-nuclear particle beam gun with output of 10 MJ, can fire up to 30 times/minute.  Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power.  Particles have specific, disrupting effect on force fields, and will short out a low power field completely, while high power fields may temporarily and locally cease to function.

  4. HANDHELD GA-15 40MM REF GAUSS RIFLE:  See entry for GA-15

Internal Weapon Systems

  1. MM-76 MULTI-MISSILE SYSTEM:  The VDF-6 has 76 onboard variable warhead missiles.

  2. NP-BP-10 FAST PACK:  The two fast packs on either side of the rear are the standard NP-BP-10.  Each pod contains 9 hammerhead missiles with 2 reloads.  These FAST packs along with the MM-76 gives the VDF-6 and incredible standard load of 27 short range hammerhead missiles

     

  3. DDI-6 MEDIUM RANGE MISSILE SYSTEM: The standard DDI-6 missile launcher was retained from the VAF-6.  Six 260mm x 1.2m Diamondback medium range missiles can be stored under the intakes

 

Modular Weapon Systems

Note the VDF-6B does not posses the modular weapon systems.  As a result a single EU-13 and a single Turbo-Union ATF 401 miniaturized fusion plasma-air/reaction mass intermix ramjets are mounted in either arm 

  1. GU-13C THREE-BARRELED 35MM GUN POD firing 1400 rounds per minute, 1600 round capacity.  Ammunition is a mix of Tungsten-coated depleted Uranium Armor Piercing Spin-Stablized Discarding Sabot (APSSDS), High Explosive Armor Piercing (HEAP) and tracer rounds.  This gun is the carbine version of the GU-13 gun pod found in the Alpha fighter.  However, due to its shorter barrel, accuracy, penetration, and range are appreciably reduced.

     

  2. EU-13C THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second.  This weapon fires 2.4 MJ pulses per barrel in each mode, drawing power from the aircraft's main energizer.  This gun is the carbine version of the EP-13 gun pod in the later model Alphas.  However due to its smaller size, its energy and range are appreciably reduced.  This weapon was developed around 2035 and started being widely deployed in 2039.  The VDF-6B does not posses the modularity weapon systems that the VDF-6C does and therefore mounts two EU-13c in both arms.

     

  3. EP-13C DESTABLIZER: Carbine version of the standard EP-13 found on the VAF-6S Shadow Fighter.  Sub-nuclear particle beam gun with output of 8 MJ, can fire up to 30 times/minute.  Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power.  Particles have specific, disrupting effect on force fields, and will short out a low power field completely, while high power fields may temporarily and locally cease to function.

     

  4. MM MULTI-MISSILE SYSTEM:  Each modular hard point can be configured with a modular missile system.  Each hardpoint can carry a single long range missile, five Diamondback medium range missiles, or 5 hammerhead missiles with 15 additional reloads.

     

  5. TURBO-UNION ATF-401 MINIATURIZED FUSION PLASMA-AIR/REACTION MASS INTERMIX RAMJETS: The mission planner must install the ATF-401s in pairs.  When installed the top speed in fighter mode will be increased by 500 kph and the fighter will gain a bonus of +2 to dodge in all modes.  The VDF-6B does not posses the modularity weapon systems that the VDF-6C does and therefore mounts two ATF-401s in both arms.

     

  6. PP-2 MECHA PINPOINT-BARRIER SYSTEM:  A mecha size pinpoint barrier system can be mounted in each arm.  The PP-2 is capable of projecting a single barrier that is capable of absorbing 20 MJ of kinetic or particle energy before depleted.  The pilot is capable of moving the barrier, costing a single attack, to project any area on the mecha.

     

  7. ADDITIONAL ARMOR:  An additional 150 MDC of armor can be added to the arm shield in each of the modular weapon systems.  

     

  8. HF-2 MECHA HYPERSPACE FOLD SYSTEM:  The HF-2 system was designed to transport a single mecha up to 25 light years.  The HF-2 requires four canisters of protoculture for each fold of 25 light years.  The system can hold at maximum eight canisters; however, any qualified bio-maintenance engineer can recharge the system given 1d4 hours. Normally, the pilot does not plot the mecha through hyperspace but has a qualified hyperspace navigator plot the course before the mission.  However, if the pilot possess navigation hyperspace, the pilot can pilot his own course.  The HF-2 hyperspace fold system requires the use of both of the modular spaces in the lower arms. 

     

Other Weapon Systems

  1. BODY/WING HARD POINTS: A single fixed hard points are mounted on each wing.   These hardpoints can be used to carry 15 short range missiles, 5 medium range missiles or 2 long range missiles.
  2. alpha_eulogy2.jpg (9559 bytes)

  3. HAND TO HAND COMBAT: If necessary, the VDF-6 can engage in melee combat rather than use a weapon. The VDF-6  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

    alpha_curtain_call1a.jpg (16279 bytes)

STANDARD EQUIPMENT FOR THE VDF-6:


COMBAT BONUSES FOR VDF-6:


REFERENCES USED IN THIS DESIGN

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