KARSREK KARBARRAN POWER ARMOR

(Version 1.01 - Last updated: 08/15/00)
Concept and Background by Kenneth Olson
Based on an original mecha design by John Waltrip, Jason Waltrip and Alphabet Soup
Published in Eternity Comics' "Invid World:  Assault on Optera #1"
HTML form provided by Dave Deitrich

                               

BACKGROUND

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After Karbarra was freed from the Invid, the Karbarran Self Defense Force began a massive rearmament program.  Never again would they come under the domination of any foreign power.  A majority of the mecha produced from the rebuilt armament factories were for the Robotech Expeditionary Forces. However, a some of the designs were modified for the Karbarra Defense Forces, such as the VAF-6 G.  Initially, the defense forces wanted to take the proven cyclone design and modify it for the larger girth of the Karbarran Warrior.  However it soon became clear that no amount of modification would allow a Karbarran  to ever fit into a cyclone.

A second attempt to create a powered suit was started.  This design was not to include any transformation ability, but instead would replace the machinery needed with additional thrusters and armor.  This design was completed after only 6 months of research and became the Karsrek Power Armor.  The Karsrek has approximately the same level of armor protection as the cyclone, but has improved flight ability.  In place of traditional REF weaponry, such as the EP-37 or EP-40, the Karsrek has a domestically engineered and produced EI-17 Ion cannon which sacrifices range for damage potential and an increased ammunition supply.  In addition the Karsrek, was given planetary assault capability with the addition of a planetary reentry shield.  This would allow a planetary assault to commence without the need to land vulnerable shuttles.

Several thousand Karsreks were built and organized unto some 12 regiments of armored forces as well as several companies of special forces.  The most famous such company was the Rasher Assault Group which attacked Optera in an effort to assassinate the Invid Regent.  The initial drop went well, as all 10 of the group managed to infiltrate the home hive.  However, at that point everything went wrong as the entire group was discovered while attacking a simulagent of the Invid Regent.  The entire group was annihilated; however, the Karsrek power armor proved its worth as a infiltration unit.

RPG STATS

Vehicle Type: Karbarra Powered Armor
Class: Powered Armor
Manufacturer: Karbarra  Self Defense Forces
Crew: One pilot
 

MDC BY LOCATION:

Location Karsrek
Head 50
Arms (2) 75
Legs (2) 125
(1) Main Body 200
Engine Thruster (Rear) 25
EI-17 Ion cannon 25

 

NOTES:

  1. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING:
185 kph
LEAPING:
30 meters without thrusters.
FLYING:
350 kph for two minutes
MAX ENGINE THRUST:
1 x Ekrin Engine [Main] fusion plasma-air/reaction mass intermix turbines in the back. Max thrust, 10kN

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STATISTICAL DATA:

HEIGHT:
3.0m
WEIGHT:
200 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 30
CARGO:
None
POWER PLANT:
2 x KTO-21 Micronized Protoculture Engine
1 standard canisters of Protoculture
2.9 lit. D2O reactant for fusion engines.
Delta V:
5 kps
 
COMPATIBLE FAST PACKS:
None

 

WEAPON SYSTEMS:

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  1. EI-17 PERSONAL ION CANNON:  The only true weapon that the Karsrek possess is the EI-17.  This weapon is a design exclusive to the Karbarran Self Defense Forces and is powered by a micronized version of a protoculture cell.  The EI-17   proved to be an extremely reliable weapon, in spite of its limited range and was chosen over traditional REF designs because of the plentiful ammunition supply.

     

  2. SELF PROPELLED TOW CABLE: The Karsrek is equipped with a self propelled cable.   This weapon is normally used to hoist the Karserk up when the thrusters are malfunctioning or if stealthy advances are necessary.  Only under the most dire circumstances is this used as a weapon.

     

  3. HAND TO HAND COMBAT: If necessary, the Karsrek can engage in melee combat rather than use a weapon. The Karbrek is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

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STANDARD EQUIPMENT FOR THE KARSREK:


COMBAT BONUSES FOR KARSREK TRAINING:


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REFERENCES USED IN THIS DESIGN

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