Odeon Assault Inorganic

(Version 1.01 - Last updated: 12/04/02)  
Background and RPG Statistics by Kenneth Olson
Background Information derived from Robotech Technical Files
Drawing by Kevin Long and colorized by Mike Perry

BACKGROUND 

Developed by the Invid to stem their increasing casualties and to provide an automated defense system for conquered planetary systems, the Invid Regent first introduced the Inorganic mid way through the Robotech Wars.  Originally, they were only used in defensive purposes as the offensive qualities of the Inorganics were suspect; however by the time of the assault of Tirol, the Regent made extensive use of his inorganic units. 

The Inorganics are not robots in the truest sense of the word as each unit is incapable of independent action.  Each mecha is controlled from a centralized Invid Brain which issues commands through, as of yet undetermined by REF intelligence, subspace channel.  Every Invid Brain is capable of controlling upwards of 2,000 units in combat or five times that number when close attention is not warranted. 

The Odeon was designed to to function as the primary assault unit for the Invid Regent.  Although, the unit is the slowest of all Inorganics units it is the most heavily armored.  The Odeon was the most common inorganic in all of the Invid Regents.  REF intelligence believes that over 50 million units were produced during the the wars against the Robotech Masters and then the subsequent Sentinel engagements.

The Inorganics are a marvel of Invid technology.  Each unit is "created" from a matrix material composed of ceramic, metallic, organic compound.  Miniaturized protoculture generators are also included in the matrix of the material.  Similar to the function that mitochondria perform in the animal cells, the micronized protoculture generators provide power to a localized area.  This design provides a level of protection to the Inorganic design which makes the unit all but invulnerable to critical strikes because the power is distributed throughout the unit.  After the body of the unit is completed, specialized components such as sensors and joints are added to complete the mecha. 

The armor is immune to all anti-personal weaponry and provides excellent protection against light anti-mecha weaponry because of the sloped armor design.    Only direct strikes by anti-mecha weapons rated as medium (equivalent to a 55mm GU-11) or higher have any hope of inflicting damage against the units. 

The Odeon's only ranged weapon is a single IHM-3 laser cannon mounted in the right arm.  The laser is capable firing 10 MJ bursts of energy to an effective range of 1.2 kilometers.  When not equipped, the Odeon is forced to rely on hits inherent hand to hand abilities to engage enemy units. 

 

RPG STATS

Vehicle Type: Combat mecha
Class: Invid Inorganic
Manufacturer: Invid Regent
Crew: None
 

MDC BY LOCATION:

Location Odeon
Hands (2) 50 each
Arms (2) 100 each
Legs  (2) 150 each
*Head 150
**Main Body 250
IHM-3 Laser 30
		 
NOTES: 
  1. *Destruction of the head will destroy all of the external sensors for the unit, except for seismic and acoustic.  However, the unit can still be controlled by the nearest Invid brain using other inorganic sensors in the area. 
  2. ** Depleting the MDC of the main body will destroy the mecha. 

 

SPEEDS:

RUNNING:
60 kph
SWIMMING:
10 kph
LEAPING:                              
10 m

STATISTICAL DATA:

HEIGHT:
5.2 m
DEPTH:
1.2
BREADTH:
2.4m
WEIGHT:
3.4 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
Micronized Rellera protoculture cell energizers scattered throughout exoskeleton, protoculture equivalent to 6 canisters
PROPULSION IN SPACEBORNE OPERATIONS: 
None
DELTA V:
None
GENERATOR ENDURANCE:
 1000 hours of operational use
BOOSTER UNITS:
None

 

WEAPON SYSTEMS:

  1. IHM-3 TRI-FINGER LASER: The Odeon can make use of a IHM-3 laser cannon.  The cannon is capable of firing 15 MJ bursts of energy out to an effective targeting range of 1.2 km for fast moving mecha units.  The cannon is designed to fit over the three fingers of the Odeon which effectively prohibits any non-Invid units from use.  The cannon is powered by its own internal protoculture generator; however, when high rates of fire are necessary, power can be drawn directly from the Inorganic's reserve

     

  2. HAND TO HAND COMBAT:.  When not armed with the IHM-3 laser, the Odeon is capable of power hand to hand attacks. 

STANDARD EQUIPMENT FOR ODEON


COMBAT BONUSES FOR INVID ODEON: 


Random Hit Locations

When there is an equal chance of hitting both sides from 1d6

When there is a preferred side, roll 1d10

 
Odeon

FRONT

BACK

SIDES

TOP

BOTTOM

Hands (Arms)

01-04

01-02

01-05

01-04

01-04

Arms (Main Body)

05-20

03-15

06-25

05-15

05-25

Legs (Main Body)

21-45

16-40

26-50

16-25

26-60

Head (Main Body)

46-60

45-55

51-65

26-60

61-62

Main Body

61-95

56-96

66-90

61-90

63-90

Hand Gun (Hands)

96-00

97-00

91-00

91-00

91-00

 


SOURCES USED IN CREATION OF DOCUMENT


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