History of Black Death Destroyers
With the design of the Black Death Destroyers, the Invid Regent ordered a
mecha so powerful that it could engage multiple REF mecha and come out victorious.
This mecha, armed with the most powerful weapons and sensors ,would become the command
mecha for his elite forces. The Invid research teams did not disappoint him.
The Invid Giraa Command Mecha was armed with no less than 5 PL-5X, plasma cannons found on
the shock trooper, and 16 PL-3L, plasma cannons on the armored scout. A volley of
any of these weapons would bring an REF veritech to its knees. The Invid Giraa was
given the Invid's first missile launcher system, the IM-10, mainly to use against incoming
missiles but it could be used to engage the enemy at extreme distances. To guide
these missiles a primitive radar system was added. In addition to the formidable
ranged weaponry, four combat claws were added to rip apart any mecha foolish enough to
engage in melee combat
The Invid Giraa Command Mecha proved to be the most powerful Invid Mecha fielded by the Invid during the wars with the Robotech Expeditionary Forces. However, the Scorpion as called by the REF, also proved to be extremely difficult to produce. For every Giraa Command Mecha approximately 100 Invid Troopers or 50 Shock Troopers could be manufactured. As a result only approximately 1,000 units were created. The Giraa was for the exclusive use for the highest ranking stage four Invid in each hive or members of the elite Protoculture Death Squads formed on Optera.
The design proved to have some serious problems. First and foremost, the Giraa was severely underpowered, although four 4 x Zyerri protoculture generators were included. As a result the mecha could not fire all its plasma weapons in a single volley. Secondly, the missile system proved to be extremely inaccurate to the point that its primary purpose of anti-missile protection was a wishful thought (game terms: will only strike mecha on 10-20, and missiles on 18-20). Finally, the REF forces took advantage of the weakness built into all Invid Mecha, that of the sensor eye. There are countless cases of Giraa command mechs destroyed with a single shot through the eye without any damage to any other location.
A majority of the Giraa Command mecha were destroyed during battles with the REF; however, no less than 10 units were spotted with the Invid Regis during the occupation of Earth. REF intelligence believes that the Invid Regis was examining these units as possible command mecha for her own stage 5 Invid; however, she turned towards the Royal Command Battloid as the incredible cost of production was too great even for her own tastes.
MDC BY LOCATION:
| Location | Invid Scorpion |
| Hand/Claw (4) | 20 |
| Forearms (4) | 150 |
| Upper Arms (4) | 60 |
| Legs & Feet (2) | 150 |
| Main Engine Thruster (rear) (2) | 75 |
| Top Plasma Cannons (3) | 50 |
| Shoulder Plasma Cannons (2) | 40 |
| Shoulder Missile Launchers (2) | 200 |
| (2) Sensor Eye | 20 |
| (1) Main Body | 400 |
| Reinforced Pilots Compartment | 100 |
NOTES:
FIVE PL-5X PLASMA CANNONS: The
Scorpion has three plasma cannons mounted on
flexible projections emanating from the main body and two in fixed positions on either
side of the sensor eye. Each cannon is the same design as that on the shock
trooper (see picture above). All three on top and both of the fixed cannons, are
targeted together.
FOUR PL-3L PLASMA CANNONS: The Invid Scorpion has four plasma cannons mounted on
each of the four arms.. Each cannon is the same design as that on the armored scout
(see picture above). All the plasma cannons on each of the arms are target together.
SOURCES USED IN CREATION OF DOCUMENT